 //
//  Utils.cpp
//  Demo
//
//  Created by CG on 13-10-3.
//
//

#include "Utils.h"


using namespace cocos2d;

int kPTM_RATIO = 32;
cocos2d::CCPoint Box2DGravity = CCPointMake(0.0f, -10.0f);

//
//float MaxForceForMove = 15.0f;
//float MaxForceForShoot = 20.0f;
float MaxForceForMove = 3.0f;
float MaxForceForShoot = 4.0f;
float MaxRangeRadiusForShoot = 60.0f;

//tag
int kGameLayerTag = 100;
int kBackgroundTag = 101;


int kBucketTag = 209;
int kBallTag = 210;

int kBallDirectionArrowTag = 320;
int kShootCircleTag = 321;
int kShootRangeTag = 322;
int kShootPathTag = 323;


//Zorder
int kBackgroundZOrder = -1;
int kGameLayerZOrder = 0;
int kBallZOrder = 100;
int kBucketZOrder = 101;

//touch
int kGameLayerTouchPriority = 0;
int kBallTouchPriority = -1;



cocos2d::CCSize getWinSize()
{
    return CCDirector::sharedDirector()->getWinSize();
}

